Day #08, Refining the Server Back End...

I am testing an simple Echo Server to sync my Classic Computer Clients..

Two Steps forward, and One Step back....

Day #06, more Linux Socket Code

I'm looking into more Linux Socket Code....

I hope to have a Working Server Example for a Simple, Multi-Client Echo Server in the next day or so.. This would allow games that are Driven by one of the Clients, to communicate with the various other Clients.

For Games that are driven by the Server, I am thinking that Multi-Threading is a needed feature, but not for reading the Sockets, just for keeping the Game Engine running ALL the Time, The Sockets can be opened in a Non-Blocking Mode, that probably can be run from the Main Routine, or placed into it's own Thread..

Day #03, More, on The Back End..

I am working on Writing a simple program to Handle the TCP/IP Sockets, Generate a Game Space and Synchronize the individual Clients that are connected to it...

Maybe a multi-player Battle Ship Game, or a simple Maze Game for starters....

Day #02, The Back End....

I will be using a Linux "back end" for the Server, URL play-classics.online, ( 104.192.7.102 ).

With a "little" Google Magic, I was able to locate some relevant pages:

Linux How Tos: Sockets Tutorial

Lawrence Livermore National Laboratory: PThreads Samples

Day #01, RetroChallenge 2018/09 is ON!!!

Time to Get to Work!!!!!

I need to get my Network Transports in Place...

I have Platform Specific Hardware for the Apple ][ and Commodore C64... I have RS-232 Hardware for any computer..

Apple ][
Uthernet II

Commodore C64
C64NIC+

RS-232
Lantronics UDS-10
ESP8266 Modules

RetroChallenge 2018/09 starts Soon!!!!

Well.. I have been at this Retrochallenge "thing" for about 2.5 years...

I didn't even attempt to start anything for Retrochallenge 2018/04.. I spent what little energy I had on CoCoFEST!, and even that was not as productive as I would have liked... I did get to meet a Whole Lot of cool people though....

I really want to get some cool Networked Games out there... With all the possibilities that IRATA.ONLINE brings, that will be a focus for me as well... In the mean time.....

RetroChallenge 2018/04 starts Tomorrow!!!!

Well, it's Time...

Retrochallenge is back...

My goal is still the same... Networked Games for Classic Computers...

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In the previous year, there has been made available an RS-232 to WiFi Module from the Commodore Community from CBMSTUFF, which is Jim Drew, an established hardware provider.

The possibility of reaching this goal has increased dramatically because of Networking Improvements made in the last three months, specifically for the Tandy Color Computer ( CoCo ).

RetroChallenge 2017/10 starts Tomorrow!!!!

I am getting ready to try this again...

I have a good feeling that I will get something to present this time...

My Apple ][ friend, William Bonner recommended using a TCP/IP BBS on a Modern System and write the Games as a DOOR..

Day #1 and Day #2

Well, yesterday I got DriveWire 4 working with my Tandy Color Computer 3. Today, using Toolshed I was able to Transfer Binary Files to a 180K Disk Image and set their Attributes correctly.. I don't seem to have communications yet....

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