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RetroChalenge 2019/03 is on Day #05

Starting my design with getting my tools sorted out..

For expedience, I using The CC65 C and Assembler and the GCC Patch for the 6809.

Just getting some simple back and forth networking, working.....

And So It Begins.... RetroChallenge 2019/03

Day #01:

I have an Imperative to produce something this RetroChallenge....

I'm Exhibiting at VCF-PNW, and that project will be part of my RetroChallenge...

I am aiming for the Commodore C64, the Apple ][ and the Tandy Color Computer ( CoCo ) to "play together"....

Retrochallenge 2019/03, the Entrants are posted....

Check Out The Link to the Retrochallenge 2019/03 Entrants.

Time is growing short, so get your Projects ready and Lets get Ready to Rumble........

RetroChalenge 2019/03 is a Go!!!!!

The latest RetroChallenge is starting off...

Get your projects in to John Linville at the RetroChallenge Web Site..

Day #30, The End has Come.....

Well, I did give it a BIG TRY for the First 1/3 of the Month...

I kind of have a Server working, but the Results are unreliable, and nothing to call successful...

I will be more prepared, Next Time.....

Day #09, Too Much "other stuff"

No Progress today....

Too Much dealing with other things in life...

Day #08, Refining the Server Back End...

I am testing an simple Echo Server to sync my Classic Computer Clients..

Two Steps forward, and One Step back....

Day #06, more Linux Socket Code

I'm looking into more Linux Socket Code....

I hope to have a Working Server Example for a Simple, Multi-Client Echo Server in the next day or so.. This would allow games that are Driven by one of the Clients, to communicate with the various other Clients.

For Games that are driven by the Server, I am thinking that Multi-Threading is a needed feature, but not for reading the Sockets, just for keeping the Game Engine running ALL the Time, The Sockets can be opened in a Non-Blocking Mode, that probably can be run from the Main Routine, or placed into it's own Thread..

Day #03, More, on The Back End..

I am working on Writing a simple program to Handle the TCP/IP Sockets, Generate a Game Space and Synchronize the individual Clients that are connected to it...

Maybe a multi-player Battle Ship Game, or a simple Maze Game for starters....

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