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RetroChallenge 2018/04 starts Tomorrow!!!!

Well, it's Time...

Retrochallenge is back...

My goal is still the same... Networked Games for Classic Computers...


In the previous year, there has been made available an RS-232 to WiFi Module from the Commodore Community from CBMSTUFF, which is Jim Drew, an established hardware provider.

The possibility of reaching this goal has increased dramatically because of Networking Improvements made in the last three months, specifically for the Tandy Color Computer ( CoCo ).

RetroChallenge 2017/10 starts Tomorrow!!!!

I am getting ready to try this again...

I have a good feeling that I will get something to present this time...

My Apple ][ friend, William Bonner recommended using a TCP/IP BBS on a Modern System and write the Games as a DOOR..

Day #1 and Day #2

Well, yesterday I got DriveWire 4 working with my Tandy Color Computer 3. Today, using Toolshed I was able to Transfer Binary Files to a 180K Disk Image and set their Attributes correctly.. I don't seem to have communications yet....

My MASTER PLAN ( for World Domination )

Back on 13-MAR-2017, I posted this to the Apple II Enthusiasts group in response to Tom Porter's question about what I was working on..
( Sorry, I will get some HyperLinks is here at some point.. )

Tom, I have a Lot of Thing I want to do... All based on Networking existing Games and making some new ones... On Multi-Platforms..

I have a yellow legal pad with lots of Notes...

Retro Challenge 2017/04, Week #-1 "minus" 2 - Nothing Done since MAR-2016

So here I am again...

I signed up for the 2016/10 Retrochallenge, but never got off the Starting Line..

This time, I started Early... ;)

I limited my Focus:

"To make this a project that actually can be completed in time, I am "attempting" a Multi-Player, Networked Text Adventure, with a Server running on a modern PC, and the Clients being the Apple ][, ( with the Uthernet II Card ) and the Tandy CoCo, ( with a Serial Port and a Lantronix UDS-10/100/1000 )."

Retro Challenge 2016/10, Week #0 "minus" 4 - Finishing EVERYTHING that I didn't get done since JAN-2016

So I haven't done much at all with this Project since the 2016/01 Retrochallenge..

I need to get the Networking Layer done, so that I can focus on the Game, itself..

Time to "Get Crack'n'"!!!!

Retro Challenge 2016/01, The Aftermath - Further Testing

It has been, "Slow Going" for the past 45 days..

I have spent a some time on getting the Communication working on the Ethernet from the Apple ][ to Server on Windows 7. I still have some Communication Issues and Buffer Issues, so no progress has been made on the actual Game Server or Client...

I hope to have a working Network Transport by the end of the month.

Retro Challenge 2016/01, The Aftermath - Source Code Editing

Editing Assembler Source in Merlin 8, on one of my Apple //e Enhanced computers.

I am trying to get Two Way communication working between my Socket Server on a Windows 7 System and my Apple //e with the Uthernet II card.

Retro Challenge 2016/01, FINAL

Well, I didn't get to where I wanted to...

But I got some communication working between a Socket Server and the Socket Client on the Apple ][.

Server Code posted here: Use Socket_Server_03.exe

Client Code in Merlin Pro 8 here: Use BLOAD TCP_04 and CALL 32768


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