You are here

Day #06, more Linux Socket Code

I'm looking into more Linux Socket Code....

I hope to have a Working Server Example for a Simple, Multi-Client Echo Server in the next day or so.. This would allow games that are Driven by one of the Clients, to communicate with the various other Clients.

For Games that are driven by the Server, I am thinking that Multi-Threading is a needed feature, but not for reading the Sockets, just for keeping the Game Engine running ALL the Time, The Sockets can be opened in a Non-Blocking Mode, that probably can be run from the Main Routine, or placed into it's own Thread..