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Retro Challenge 2016/01, Week #3 - Making a Connection from the Apple //e and Uthernet II and the Socket Server on a Windows 7 PC

So wanted to get my Apple ]] with the Uthernet II Communicating with my Socket Server..

David Finnigan ( AKA Dog Cow ) is writing the manual for the Uthernet II, and in the PDF from Page 23 ( PDF Page 26 ) to Page 32 ( PDF Page 35 ), there is a program to connect by TCP to a Socket Server on Port 20000.

So I copied the Source Code from the PDF, and pasted it into a Column Editor and removed the Machine Code at the beginning of each of the Lines and the Header/Footer Information. Then a Checked the Code against the PDF.

Retro Challenge 2016/01, Week #3 - I got code from the Uthernet II Manual to Assemble and Connect to my Server!!

I copied Code from the Manual, ( literally ) and got it to Assemble and Connect!!!

Details coming tomorrow..

Retro Challenge 2016/01, Week #2 - Computer Drawn Mazes

A little Google Search for "maze generation in basic" returned a Lot of Results, but one of the First Ones, and it was NOT in BASIC, but in Dart, but Very Very Cool.. ( You have GOT to try the Interactive Graphics!!! ) I really need to Take this One apart:
Rooms and Mazes: A Procedural Dungeon Generator

Retro Challenge 2016/01, Week #2 - Testing the Uthernet IIs


My Uthernet II collection:

One of my Apple //e, Enhanced System, with a 512K RAM WORKS III and Super Serial Card, and standard Disk ][ Controller.

Retro Challenge 2016/01, Week #1 - Alternate Servers

Looking at the Uthernet II page today, I see there is a couple of Web Servers demos that are available..



Also, the Uthernet II Manual has been updated as of 06-JAN-2016.

Retro Challenge 2016/01, Week #1 - Drawing the Map

I am working on Three different things, in a Round Robin Que:

#1) Developing a very concise Data Block for Map Plotting, Object Placement and Player Locations.

#2) Developing an Apple ][ program, ( currently in AppleSoft Basic ), to Plot Map Data and Object Data, and Player Locations.

#3) Developing a Server to Send Map Data and Object Data, and Player Locations on a TCP Socket to the Apple ][. Eventually the Server will also develop Random Map Data and Object Data.


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